Esim - 战斗技巧——如何提升战斗素养
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最近我们经济发展后打枪也比以前多了,不过偶尔还是能看到一些人打反,各个军团的都有,所以就写了这篇报纸,希望对大家有帮助,不会飞错地方。

打仗是e-sim的亮点,要怎样才能打好一场仗呢?

/////////////////////////////////////////////////////////基本篇////////////////////////////////////////////////////////////

首先第一点,也是最基本的一点——打正,就是在自己这边输出。

可能有人马上会问,很多时候只能打不能选择打哪边。

是的,关于打哪边,和你的国籍没有关,只和你的所在地有关。系统会根据你的所在地限制你为哪边输出。另外就是的战场有两种起义和进攻。


这种是起义战

在战场的上面可以看到resistance war started by ***



起义战可以选择打哪边,


参加起义战的条件是只要身处在起义地的国家就可以了。
例如:西北被俄罗斯占领,西北起义了,只要身在俄罗斯的都可以参战。





对于进攻战,在看战场的时候有些战场会显示allies


进攻战不可以选择为哪方输出,系统会根据你的所在地限制你输出到哪一边。参加进攻战的条件是你的所在地国家与打仗的两个国家中的一个签订了共同防御条约(以下简称mpp)当然,包括所在地的国家就是参战一方的情况。

例如:波兰和12个国家签了mpp,立陶宛和11个国家签了mpp,当波兰和立陶宛发生进攻战时只要身在波兰和立陶宛和签了mpp的23个国家都可以参加战争,其中身在波兰和mpp12国的,只能输出在波兰,身在立陶宛和mpp11国的,只能输出在立陶宛。

看到这里相信聪明的你已经知道如何打战了。






/////////////////////////////////////////////大家好,我是分割线////////////////////////////////////////////////////////
/////////////////////////////////////////////////////以下是提高篇///////////////////////////////////////////////

战斗系统有各种伤害加成,所以如果能充分利用这些伤害加成,则能提高伤害输出。

1,防御系统(defensive system以下简称ds)
如果某地区在打仗之前设置了ds,则发生战争后防守方在有ds的回合有伤害加成,根据ds的等级增加5%-25%。
ds只能在非战斗的时候设置。







2,军令加成
军团的成员,如果在某场战斗中,该军团的军令是“fight for A”的话在A面输出就可以得到军令加成。



军令加成会根据军团的等级从5%-20%。在战场的下方可以看到support该战场的军令,通常军令越多说明该战场越重要。





3,地方加成
地方加成有20%,所以打仗的时候都会去有地方加成的地方输出。


怎样才算当地?
①对起义战,起义的地区是当地,要飞到起义的地区输出才能有地方加成。进攻和防守的人都在同一个地方。
②对进攻战,因为系统会限制所以进攻方和防守方的地方加成不在同一个地区。
防守方:战场当地有地方加成。
进攻方:和战场接壤的本国地区有地方加成。
例:假如西北和满洲都是我们国土,我们进攻西伯利亚的时候进攻方的当地加成为与西伯利亚接壤的西北和满洲,而防守方的地方加成为西伯利亚。





4,压秒
什么叫压秒,压秒就是指在战场回合的最后时刻快速输出使伤害超过对方从而赢得这一局。
为什么要压秒,因为每局的伤害是以该回合内总输出为准的,暂时领先的伤害是毫无意义的,要保证回合结束的时候伤害比敌人高,所以需要压秒。
压秒可以以最少的伤害赢得战场,是高素质战士的重要指标。

在进攻战当中,敌人有ds的回合则要压秒,不能推墙,否则墙一直推下去,敌人有ds加成我们要浪费大量的物资,应该以不输出,到最后30秒一鼓作气压秒推过去赢得回合为上策。







花絮:
某次战争塞尔维亚进攻保加利亚的时候SBLove把军令设到 attack's support那边,所以他们在防守边输出是没有20%军令加成的。

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