Login:
Password:

Forgot password Register

Article


6
   
Report


5. EXPECT OBEDIENCE
Your child will be as obedient as you expect, or as defiant as you allow. When we ask parents of obedient kids why their children obey, they all answer, "Because we expect them to." Simple as this sounds, many parents let this basic fact of discipline slip away. They are too busy, their child is "strong-willed;" they make excuses: "It's just a developmental phase."

In the early years children don't know what behavior is acceptable or unacceptable until you tell them. one evening at a kid-friendly restaurant, we observed two families handling the same discipline situation in two different ways. The two-and-a-half-year-old in one family was incessantly climbing over the back of the booth, and she kept this climbing behavior up until it became disruptive to nearby patrons. Wimpy "don'ts" from the parents did not deter the persistent climber. It was clear this child had no idea that climbing was unacceptable behavior. She got the message, "We prefer that you not climb, but we're not going to do anything about it."

Another two-and-a-half-year-old got a different message and showed different behavior. The parent sat the child next to him, frequently acknowledged the child, and kept him involved in the family conversation. As soon as the toddler began to climb, the father immediately redirected him and politely planted the climber back in his seat. With a combination of creative distraction and respectful restraint, the parent conveyed to the child that he was expected to refrain from climbing because climbing would disturb the people in the next booth. The child got the message that any effort to climb the seat would not be okay. The child filed this experience into his memory bank, to be retrieved the next time they went to a restaurant when, presumably, he made fewer attempts to climb over the seat.

Was the parent in the second family exhibiting controlling behavior? Yes, but in the right sense of the term. Abusive control is when you forcibly impose your will upon your child, expecting him to obey, but to the detriment of your relationship. When you insist on obedience and help the child to get control of himself, you are using your power over the child in a good way that helps him develop inner controls. Remember, children want limits so that they don't feel out of control, and they want parents to stand by those limits. They keep testing the limits to see if you will uphold them. When you don't, the child feels anxious that no one is strong enough to contain him. To a child, that is scary.
6. MODEL DISCIPLINE
A model is an example your child imitates. The mind of a growing child is a sponge, soaking up life's experiences; it's a video camera capturing everything a child hears and sees, storing these images in a mental vault for later retrieval. These stored images, especially those frequently repeated by significant persons in the child's life, become part of his personality—the child's self. So, one of your jobs as parents is to provide good material for your child to absorb.

"But I can't be perfect." of course not. No parent is perfect. While writing this book, Martha and I would often say, "We know all this stuff and we still keep making mistakes." In fact, it's unhealthy to model perfection—a goal that neither parent nor child can meet (though many are crippled by trying). It's the overall impression that your child receives that counts, not the occasional blunders or outbursts. If a parent is habitually angry, anger becomes part of the child's self. The child learns that this is the way people deal with life. If a parent models happiness and trust, with an occasional angry tirade, the child sees a healthier model: People are happy most of the time, but sometimes difficulties make you angry. You handle the situation and go back to being happy.

Parents, you are the first people your child knows. You are the first caregivers, authority figures, playmates, male and female. You set the standard for your child's attitude toward authority, her ability to play with peers, and her sexual identity. Part of yourself becomes part of your child. Yes, much of a child's behavior is genetic. More than one parent has been known to remark, "He came wired that way," but much is also influenced by the child's behavioral models.
7. NURTURE YOUR CHILD'S SELF-CONFIDENCE
The growing person with a positive self-image is easier to discipline. She thinks of herself as a worthwhile person, and so she behaves in a worthwhile way. She is able to forgo some willful misbehavior to maintain this feeling of well-being. When this child does misbehave, she returns more quickly to the right path, with less need for punishment.

Not so the child with poor self-image. The child who doesn't feel right doesn't act right. His parents don't trust him, so he can't trust himself. No one expects him to behave well, so he doesn't. The bad behavior cycle begins: the more misbehavior, the more punishment, which intensifies the child's anger and lowers the child's self-esteem, producing more bad behavior. This is why our approach to discipline focuses primarily on promoting inner well-being in the child from the beginning. Throughout life your child will be exposed to people and events that contribute to his self-worth and to others that chip away at it. We call these builders and breakers. We will help you to set the conditions that expose your child to many more builders than breakers, and, of course, to be a builder yourself.
8. SHAPE YOUR CHILD'S BEHAVIOR
A wise parent is like a gardener who works with what he has in his garden and also decides what he wants to add. He realizes he cannot control the characteristics of the flowers, when they bloom, their scent and color; but he can add those colors that are missing in his garden, and he can shape it to be more beautiful. There are flowers and weeds in every child's behavior. Sometimes flowers bloom so beautifully that you don't even notice the weeds; other times the weeds overtake the flowers. The gardener waters the flowers, stakes the plants to help them grow straight, prunes them for maximum bloom, and keeps the weeds in check.

Children are born with some behavioral traits that either flourish or are weeded out, depending on how the children are nurtured. other traits are planted and vigorously encouraged to grow. Taken altogether, these traits make up the child's eventual personality. Your gardening tools as a parent are techniques we call shapers, time-tested ways to improve your child's behavior in everyday situations. These shapers help you weed out those behaviors that slow your child down and nurture those qualities that help him mature.

Most shaping of a child's behavior is a when-then reaction. (When Billy's room is a mess, Mom says "No more playing outside until it's cleaned up." Eventually, the child internalizes these shapers, developing his own inner systems of when-then, and in so doing learns to take responsibility for the consequences of his actions. ("When my room is a mess, it's no fun to play there, so I better clean it up." He learns to shape his own behavior.

At each stage of development, your shaping tools change, depending on the needs of your little garden. In the discipline section of this site, we give you gardening tips to help you confidently shape your child's behavior and make his personality work to his advantage, so he will be a more likable person who contributes to the garden of life.
9. RAISE KIDS WHO CARE
Being a moral child includes being responsible, developing a conscience, and being sensitive toward the needs and rights of others. A moral child has an inner code of right and wrong that is linked to his inner sense of well-being. Inside himself he knows that "I feel right when I act right, and I feel wrong when I act wrong." The root of being a moral child is sensitivity to one's self and to others, along with the ability to anticipate how one's actions will affect another person—and to take that into account before proceeding. one of the most valuable social skills you can help your child develop is empathy—the ability to consider another person's rights and feelings. Children learn empathy from people who treat them empathetically. one of the best ways to turn out good citizens is to raise sensitive children.

Besides teaching children responsible behavior toward others and toward things, also teach them to take responsibility for themselves. one of the most valuable tools for life you can give your child is the ability to make wise choices. You want to plant a security system within your child that constantly reminds him: think through what you're about to do. By learning to take responsibility for their actions in small things children prepare to make right choices when the consequences are more serious. our wish for you is to help you raise kids who care.

here are the principles upto 9.. the last principle will be published in the next article.

To Be Continued..................

Previous article:
Discipline part 2 (14 years ago)

Next article:
Discipline part 4 (14 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. Its creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


| Terms of Service | Privacy policy | Support | Alpha | Luxia | Primera | Secura | Suna | Vexa | Riva | Muna | e-Sim: Countryballs Country Game
PLAY ON