Esim - Guía Militar
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Lo primero que tenemos que hacer es entrenar todos los dias, ¿cómo?, eso es fácil, vas a My places --> Train, al entrenar y después de hacerlo podréis ver vuestro maxhit (máximo daño por golpe) que tenéis con cada tipo de arma y desarmado, como vemos en la siguiente imagen:




La fuerza ganada al entrenar es la siguiente:
Sesiones Ganancia diaria
Sesión 0-20 20 fuerza/día
Sesión 21-60 10 fuerza/día
Sesión 61-141 5 fuerza/día
Sesión 142+ 2 fuerza/día


Con eso vemos que los nuevos jugadores consiguen más fuerza al principio para que su influencia se vea más rápidamente aumentada y se sientan "útiles", dicho de otra forma, permiten que la diferencia entre veteranos y nuevos jugadores no crezca con el tiempo, sino que disminuya al principio y se iguale con el tiempo.

Situación militar española

Como ya se han dado cuenta, España ahora mismo se encuentra ocupada por Portugal. Por lo que si han tenido la mala suerte de nacer en suelo portugués, no trabajen para sus empresas, ya que ellos saldrían beneficiados y sería ayudar al enemigo. Ponerse en contacto con Spain AASS o trabajad en alguna de estas empresas:

Compañia de grano de españa


Compañia de regalo de españa


Compañia de pan de España


¿Cómo lucho?

Luchar y todo esas cosas sin importancia

Después de la breve explicación de la situación de España veamos como luchar.

A lo que ibamos, para luchar es simple, nos situamos en Country --> Battles --> Vojvodina

Antes debemos saber pero, que el que está en el lado izquierdo según nuestra pantalla es el defensor (al contrario de los que vengan de eR supondrán) y el de más a la derecha el atacante. Para explicarlo con más detalle, expongo unas imágenes:





ACLARACIÓN: Las rondas duran siempre 2 horas.


Las batallas tienen ciertos bonus de daño dependiendo de ciertas peculiaridades:

- Si una región no está conectada con el resto del país se pierde un 20% de daño. Conocido como Sorrounded Bonus.

- Bonificaciones de daño:

- Los defensores hacen 20% más de daño si están en la región atacada.

- Los atacantes hacen un 20% más de daño si están en una región fronteriza a la región atacada.

Para calcular el daño que realizas, esta la siguiente formula.

Daño with Fuerza x Arma x Rango Militar
0.5 Sin armas (Strength x 0,5 x Military Rank)
1.2 Con Arma Q1 (Strength x 1.2 x Military Rank)
1.4 Con Arma Q2 (Strength x 1.4 x Military Rank)
1.6 Con Arma Q3 (Strength x 1.6 x Military Rank)
1.8 Con Arma Q4 (Strength x 1.8 x Military Rank)
2.0 Con Arma Q5 (Strength x 2.0 x Military Rank)

Los rangos militares suman la siguiente cantidad de daño en la fórmula
Rank Daño requerido Bonus de daño
Rookie 0 0 %
Private 250 10 %
Private First Class 1000 20 %
Corporal 3000 30 %
Sergeant 5000 40 %
Staff Sergeant 10.000 50 %
Sergeant First Class 30.000 60 %
Master Sergeant 60.000 65 %
First Sergeant 100.000 70 %
Sergeant Major 250.000 75 %
Command Sergeant Major 500.000 80 %
Sergeant Major of the Army 750.000 85 %
Second Lieutenant 1.000.000 90 %
First Lieutenant 1.500.000 93 %
Captain 2.500.000 96 %
Major 5.000.000 100 %
Lieutenant Colonel 10.000.000 103 %
Colonel 17.000.000 106 %
Brigadier General 25.000.000 110 %
Major General 35.000.000 112 %
Lieutenant General 45.000.000 114 %
General 60.000.000 116 %
General of the Army 80.000.000 118 %
Marshal 100.000.000 120 %
Field Marshal 125.000.000 122 %
Supreme Marshal 175.000.000 124 %
Generalissimus 250.000.000 126 %


Agradecimiento especial para la realización de este artículo a PauSlayer



Otras guías útiles: Guía Básica del juego por XBMforce

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