Update: Only 1 article per hour allowed. The information on the next round will be posted, therefore, at 01:30 CET.
Update: The section on house stakes was confusing and redundant, so it has been removed. Thanks for the feedback!
First off, thank you to everyone who helped ensure that the first beta went so smoothly (minus one little hiccup.) I can't express enough appreciation for your consideration.
Now, on to the good part. Well, I plan to run this program from Sunday to Sunday, allowing people to make their purchases at their convenience, instead of rushing the outcome constantly. Which means that the next program I'm unveiling has to be revealed today. It's a rush job (I haven't even named the game yet!) because I originally was planning on just running Beginner's Luck again with adjusted odds, but the feedback I've received suggests that a different approach would be met with more approval.
This time, instead of going directly head to head against me, pitting your 0.25 tickets against the house's 18g worth of prizes, we'll be running a percentage based game that pits you against the other players.
What this means:
* Prizes that start low, but increase as the game continues on.
* More control over your odds of winning.
* NO LIMIT on ticket purchases (highly requested.)
And of course, my favorite changes!
* Limited house liability! (aka no more losing 2g for me! )
* House cut (and tax) is directly tied in to the value of the prizes (no more risk of the house winning a prize!)
Now, a brief pause here, because I understand people like pictures breaking up walls of text. I present to you, a cute pair of boobies.
Did I do that right?
Now, on to the explanation of the game.
Instead of vying singly against a top prize that is static (10g), you will initially be vying for a 10%, 25%, or 50% cut of the total pot. This is a little complicated, but don't worry, I'll handle the math on the back end - all you need to worry about is that for every 0.25g you spend buying a ticket, the total pot goes up 0.25g.
Now, I've always been in favor of openness, and I'm sure some of you are wondering where the other 15% of the pot goes. The first 7.5% will be deducted from the pot as gambling taxes, to avoid the need for sUSA to print out Form W-2Gs. The other 7.5% will go to the house for any side programs running..
I look forward to feedback and input, but please remember one thing: the house always wins. This is a principle that runs every gambling institute in the world (well, except for the one's that went bankrupt) and allows for incentive growth in the private and government sectors. Almost every country in the real world uses gambling in some form to earn extra money for their treasury, I'm just jumping on board because nobody else had taken the initiative.
So please, don't send me messages along the lines of "So if you sell 10,000 tickets you'll make 750g off of it? Hacks!" First off, if I sell ten thousand tickets I'm retiring in the sBahama Islands alongside the three people who won first, second, and third prize, and I'm going to throw some awesome parties. Second off, and on a more serious note, that's not feedback, that's criticism, and not even constructive criticism at that.
I admire people who take time out of their day to teach and correct others; I don't have time for the people who complain bitterly about perceived imbalances while not offering up valid alternatives.
Now, to break the negative mood that might have generated (and this giant wall of text) I offer you another cute picture.
Oh god, he's drawing tickets now. I'M NOT READY!
Thank you for reading what developed into a mini-rant. Looking forward to selling you tickets!
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
It's creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.