Esim - Moments that Change History
Login:
Password:

Forgot password Register

Article


264
   
Report


Versión en Español al final

There are moments that change the course of history, and today is one of them. After several days of suffering, since the last NAP Alpha Poland and when it seemedthat the Musketeers were doomed to disappearance. When the supposed neutrality of Poland and leader of his anger MU more importantly, provokes the invasion of the kingdom of Spain by Alpha forces.

This is the moment when everything becomes possible, not wanting to fight Spain in a war unnecessarily lost before you know and spend their resources to defend its territory, asks permission to the Alliance to launch the attack, objective: iron region of Brazil, the ninth most valuable in the world and the heart of the American economy.

While Portugal attacks one after the other provinces and despite losing the umbilical cord that connects it to its capital, the provinces of Brazil Spanish army occupied allow further progress. And today has conquered North of Brazil.
The battle can teach us many things, and here I will detail some.

1. - The damage of the defenders is 23% higher than the attackers, that makes us think that a good strategy to fight in the round, despite having less damage you may win a battle, this is not to see who have longer.


2. - All citizens count, and for that we just have to see the stats from Round 6, where the attackers won for only 5764 of damage. Every citizen soldier all supported by his officers and his administration may be crucial in battle. All count.


3. - You can win at any time if you are willing to sacrifice, and sample number 9 Round when in full-time American and sim 2:30 the night of the Spanish army battalion, supported by soldiers of the new Unit to combat night, managed to win the round has been key to the battle.


4. - The allies are not only necessary, are essential and understand their situation and know the reality of each country is what differentiates from other allies. 60% of the damage Spanish side was allied countries, all of them thank you very much, especially three countries want to thank your help, because all three are not on the map Latvia, Iran and Sweden.


It is possible to go from losing to winning, it is possible with hard work and effort of all change the world. So I want to say to all those of our allies who now feel defeated, if confidence in themselves and their allies. Change the world.

I guess everything will be like a few days in a few hours, but the seeds of change already planted, now let's make it grow among all.

HAIL TM
HAIL SPAIN

Hay momentos que cambian el curso de la historia, y hoy es uno de ellos. Despues de varios dias de sufrimiento, desde el ultimo NAP de Polonia con Alpha y cuando parecia que los Mosqueteros estaban condenados a la desaparicion. Cuando la supuesta neutralidad de Polonia, y el enfado del líder de su MU mas importante, provoca la invasión del reino de España por fuerzas de Alpha.

Es en ese momento cuando todo se hace posible, España no deseando luchar inutilmente en una guerra que sabe perdida de antemano y gastar sus recursos en defender su territorio, pide permiso a la Alianza para lanzarse al ataque, objetivo : La region de hierro de Brasil, la novena mas valiosa del planeta y el corazón de la economía americana.

Mientras que Portugal ataca una despues de otras las provincias y pese a perder el cordon umbilical que la une a su capital, las provincias de Brasil ocupadas permiten al ejercito español seguir avanzando. Y hoy ha conquistado North of Brazil.

La batalla nos puede enseñar varias cosas, y aqui voy a detallar algunas.

1.- El daño de los defensores es un 23% superior al de los atacantes, eso nos hace pensar que con una buena estrategia de lucha en las rondas, pese a contar con menos daño es posible ganar una batalla, esto no consiste en ver quien la tiene mas larga.


2.- Todos los ciudadanos cuentan, y para ello solo tenemos que ver las estadisticas de la Ronda 6, donde los atacantes ganaron por tan solo 5764 de daño. Todo ciudadano todo soldado apoyado por sus oficiales y su gobierno puede ser crucial en una batalla. Todos contamos .


3.- Es posible ganar en cualquier horario si esta dispuesto a sacrificarse, y de muestra la Ronda numero 9 cuando en pleno horario americano 2:30 e-sim, el Batallon nocturno del ejercito español, apoyado por soldados de la nueva Unidad de lucha Nocturna, consiguieron ganar la que ha sido ronda clave de la Batalla.



4.- Los aliados no solo son necesarios, son imprescindible y entender su situación y conocer la realidad de cada país es lo que diferencia a unos aliados de otros. El 60% del daño por lado español fue de paises aliados, a todos ellos muchas gracias, especialmente quiero agradecer a tres paises su ayuda, porque los tres no existen en el mapa Letonia, Iran y Suecia.


Es posible, pasar de las derrotas al triunfo, es posible con trabajo y esfuerzo de todos cambiar el mundo. Por eso quiero decirles a todos aquellos de nuestros aliados que ahora se sienten derrotados, que si confian en si mismos y en sus aliados. Cambiaremos el Mundo.

Supongo que todo volvera a ser como hace unos dias en unas pocas horas, pero la semilla del cambio ya esta sembrada, ahora entre todos hagamosla crecer.

HAIL TM
HAIL SPAIN

Previous article:
Ordenes de Batalla day 199- Y OLEEEEE (13 years ago)

Next article:
Declaración del Gobierno (13 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


| Terms of Service | Privacy policy | Support | Alpha | Luxia | Primera | Secura | Suna | Sora | Magna | Pangea | e-Sim: Countryballs Country Game
PLAY ON