Training
If you’ve already read through the previous guides in this series you’ll notice that
CBall already briefly explained the basics of training. It is one of the most important things you do in e-Sim, as it allows you to increase the damage you deal when fighting every day.
You can only train once per day, and do so by either clicking the “Train” button underneath the panel on the left (
Fig. 1); or by heading over to “My Places” and then “Train” on the navigation bar at the top.
Fig. 1 - The train, work and fight menu, as shown underneath the profile panel.
Training grants you 5XP every single day, and its worthwhile ensuring you do train every day, as to begin with it raises your strength level very quickly. As you can see in
Fig. 2, you are given a boost for training the first 20 times, with a 20 strength gain; whereas after that it slowly diminishes. This makes it a little easier to progress early on.
Fig. 2 - Table showing the daily strength gain after varying numbers of training sessions.
Every 30 times you train, you receive the Super Soldier Medal (
Fig. 3), which grants you the vast sum of 5 gold too, so keep training every day!
Fig. 3 - A Super Soldier medal as displayed on a citizen's profile.
Battles
Battles are an important aspect in e-Sim as they allow you to rank up militarily, and assist the UK and its allies in defending their existing territory and conquering new ones.
As Fig. 4 illustrates, currently ongoing battles are listed to the right side of the e-Sim homepage, and this allows you to see the location, the two primary countries involved in the battle, and their allies (as designated via MPPs, explained in the MPPs section of this guide).
Fig. 4 - The battles list as displayed on the e-Sim homepage; with navigational tabs along the top.
You can sort battles using the tabs along the top by:
* Country - these are battles that either directly involve the UK (e.g. an attack on a UK territory), or those that involve countries to which the UK is allied (MPPs are explained later in this guide). They are sorted by time elapsed since their start.
* Subsidized - although uncommon, these are battles which the Country President has deemed important enough to
subsidize ; meaning you earn money each time you fight in that battle. Its often not very much, but its worth looking out for these when deciding where to fight.
* Important - these are the top battles by total damage dealt so far.
Resistance wars (often known as RWs) are a special type of battle. They are initiated by a citizen of a country who's original territory has been captured by another country - with the aim being to liberate the region and return it to its rightful owner.
IMPORTANT: You can receive a
20% damage bonus, or '
Location Bonus' if you meet one of the following criteria:
1) If you are fighting for the "attackers", you must be in a border region belonging to the attacker
2) If you are fighting for the defenders then you must be in the region that is under attack
3) If you are fighting in an RW (for either side), then you must be located in the region of the RW
The above is a good way of boosting your rank and damage early on in the game, so if you can afford a Moving Ticker to move for a bonus, do so!
Events
Below the battles list on the e-Sim homepage is the events listing; which displays recent UK military events, such as the conquering of regions; as well as global military events in the global tab, and important political events such as the signing of MPPs (explained below) in the Political tab.
Fig. 5 shows the events listing as it appears on the homepage.
Fig. 5 - The events list as displayed on the e-Sim homepage; with navigational tabs along the top.
Mutual Protection Pacts (MPPs)
MPPs are agreements signed by the congress of two countries which commit that country to assisting the other in any wars they might partake in. A country which has an MPP signed with another country will appear in its list of allies on a battle page. Often, a country which is in the same alliance as another will sign an MPP with that country as part of that agreement. You can see recently signed UK MPPs in the "Political" tab of the Events list shown in
Fig. 5.
Fig. 6 shows an example of a battle with a participating country's allies listed.
Fig. 6 - An example battle in the region of Veneto, with the participating country of Slovenia's allies listed.
Fighting
Fighting is one of the key aspects to e-Sim, allowing you to rank up as you deal more and more damage. Not only this, but you gain 1 XP for every fight you do, so its well worth the time.
Fig. 7 shows an example of a battle page, with the various features labelled.
Fig. 7 - The battlefield, with all of its main features labelled. You can right click and select "Open in New Tab" if its too small for you to read.
When you go to an active battle, you are presented with the "Battle Menu" (
Fig. 8), which allows you to select the weapon you are going to use, amongst other things.
Fig. 8 - The Battle Menu.
Weapons are important because they add damage to every fight you do. However, they can be expensive for newer players, so you have the option to fight unarmed instead. If you join a Military Unit, you may well be supplied with weapons, but we will come onto that later.
The Battle menu also gives you your fighting side (according to who the UK's allies are), or in a Resistance War, the option to fight for either side (but please make sure you check which side the UK is fighting for before fighting for the enemy!)
The Fight option allows you to hit once (-10 health), whereas the Beserk option allows you to hit five times in one click (-50 health); a good way of dropping all your daily damage when it matters.
Food, Gifts & Health
In order to fight, you need to have enough health. Your health, "food limit" and "gift limit" are displayed on your profile panel to the left of the page (
Fig. 9)
Fig. 9 - A profile panel displaying your health, food and gift limits at the bottom.
As explained earlier, you need at least 10 health to Fight, and at least 50 health to Beserk. You do not die if you reach 0 health, so don't worry about leaving health for the next day (Day Change or D/C). Similarly, at Day Change, you receive 50 health (or more if you own a house: +10 health for every Quality star). However, in order to do some proper damage you will need to acquire food or gifts. You can use up to 10 food and 10 gifts per day, with the quality of both determining how much health you recover with them.
Fig. 10 illustrates the health gain from the various food/gift qualities.
Fig. 10 - Table showing the health recovered from the various qualities of food/gift.
So obviously, the higher the quality of food or gifts you can acquire, the more damage you can deal. You could buy these from the market, or you could get some through the free schemes outlined in
Stage 2 of the guide.
You can also get food and gifts in daily supplies from a Military Unit. To learn more about these, see the next guide; "Ranking Up & Military Units" (Stage 6)
That's it for this guide, folks. Check back soon for Stage 6!
Previous article:
[FT#2] Interview With The PM, UK News and More! (14 years ago)
Next article:
[MoHA] New Player Guide #6 - Ranking Up & Military Units (14 years ago)